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Smith, G. G. (2011) Computer-Game Play as Imaginary Stage for Reading: Implicit Spatial Effects of Computer Games Embedded in Hard Copy Books, Journal of Research in Reading.

Smith, G. G., Majchrzak, D., Hayes, S., & Drobisz, J. (2010) Computer games versus maps before reading stories: Priming readers’ spatial situation models, Educational Technology & Society Journal.

Smith, G. G., & Ritzhaupt, A. (2010). Strategies in visuospatial working memory for learning virtual shapes, Applied Cognitive Psychology.

Olkun, S., Smith, G. G., Gerretson, H., Yuan Y, & Joutsenlahti, J. (2009). Comparing and Enhancing Spatial Skills of Pre-service Elementary School Teachers in Finland, Taiwan, USA, and Turkey, Procedia Social and Behavioral Sciences 1 (2009) 1545–1548, Proceedings of WCES-2009: World Conference on Educational Sciences, Nicosia , Cyprus. 

Smith, G. G., Olkun, S. (2005). Why Interactivity Works: interactive priming of mental rotation, Journal of Educational Computing Research, 32(2), 93-111. 

Smith, G. G., Olkun, S. (2004). Educating the inner eye: Scaffolding spatial skills with partial sensory support, Proceedings of ED-MEDIA 2004: World Conference on Educational Multimedia, Hypermedia & Telecommunications, Lugano, Switzerland. 

Smith, G. G., Olkun, S., & Middleton, J. A. (2003). Interactive versus observational learning of spatial visualization of geometric transformations. Australian Educational Computing, June 2003, 18(1), 3-10.

Smith, G. G. (2001). “Interaction evokes reflection: Learning Efficiency in Spatial Visualization,” selected as one of the 25 best ED-MEDIA 2001 papers by the editors of The Interactive Multimedia Electronic Journal of Computer-Enhanced Learning.